The 5 phases of Design Sprint

Popularized by Google Ventures, a Design Sprint is a five-phase process that uses design thinking to reduce the risk when bringing a new product, service, or feature to the market. Instead of waiting for a Minimum Viable Product (MVP) to launch, we can shortcut the learning process and validate ideas in just one week.

Here is the breakdown of the 5 phases and how I use them to help clients succeed.

Phase 1: Understand (Map)

The Goal: Define the long-term goal and the specific challenge.

Day one is all about unpacking the problem. We interview experts, look at competitors, and identify the users. We create a map of the challenge and pick a specific target to solve.

  • Key technique: "How Might We" (HMW) notes to turn problems into opportunities.

Phase 2: Ideate

The Goal: Generate a wide range of solutions.

Instead of a loud group brainstorm (where the loudest voice wins), we work individually to ideate. We sketch detailed solutions on paper to spark creativity. This allows for critical thinking without distraction.[1] It doesn’t matter if you can't draw; it matters if your idea has merit.

  • Key technique: "Crazy 8s"—folding a paper into eight sections and sketching eight variations of an idea in eight minutes.

Phase 3: Decide

The Goal: Select the best solution to prototype.

By Wednesday, we have a wall full of ideas. We can't prototype them all, so we use a structured decision-making process. We critique the solutions and vote on the concepts that best solve the problem identified in Phase 1. We then create a storyboard to map out exactly what we will build the next day.

Structured decision-making ensures the team aligns on the strongest solution.

Phase 4: Prototype

The Goal: Build a realistic facade.

We don't write code today. We build a high-fidelity prototype using tools like Figma or Adobe XD. The goal isn't a fully functional app, but a realistic-looking surface that mimics the user experience. It needs to look real enough for a user to react to it naturally.

High-fidelity prototyping creates a realistic experience without writing a single line of code.

Phase 5: Test

The Goal: Validate with real users.

This is the moment of truth. We show the prototype to 5 real users in 1-on-1 interviews. We watch how they interact with the design, where they get stuck, and what they enjoy. By the end of the day, we know if our idea is a winner or if it needs to be re-thought—all before engineering has typed a single syntax.

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Why this matters for your project

Using the Design Sprint methodology in my UI/UX workflow means we don't guess. We test. It saves time, saves money, and ensures that the final product is something users actually want.


Testing with real users provides immediate feedback on what works and what doesn't.




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